Need a controller (keyboard, stick, pad, etc.) Chariot's sword can be unequipped for tasks that require two hands. A very simple and effective way to end the combo if you are looking to get a super off. IT'S NOT AIR UNBLOCKABLE, so I personally do not recommend it outside of combos. Like you could live off of it as a nutritious breakfast if hitstun/blockstun were edible. If the opponent tries to roll, you can react with a grab. DON'T USE STAND ON SHOOTING STAR. He also has a lot of very difficult links which can lead to some devastating combos. 5B: Dont use this move ever. The end result is the ability to freely trap the opponent into crazy 50/50s that need to be TAS blocked. The key is here that you really have to outneutral kak. This is probably one of the better examples of a top tier jojo's matchup, because whoever gets the first clean confirm will generally win the match (Pol will be able to force kak into a shitload of mixups back into combos after his first combo and kak can force pol into respecting his layered oki after his combos). NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER use this up close. However, if close enough, you can actually do D.c 214S and it will combo leading to some very deadly damage off of your fished standcrash. https://www.youtube.com/watch?v=wyLQU-N8QVU : Good video to understand what links into tandem and what doesn't. Before we go into the loop into detail, Black Polnareff can combo into the loop or just the BnB from a lot of starters. A lot of sdios have a bad habit of jumping a ton, so if you just send out shooting star and wait for them to land with a well timed dash in and star release, they'll melt like putty. Has one use which I will go over in the shooting star section. Quite tight, plus you need to cancel into 236B really fast.5A, 2C - Standing jab into quickdraw slash.2C, 5B - Quickdraw slash into toe kick. Very nice priority, good air to ground. Unsafe on block. If your opponent sucks at kak though, you should have no problem opening them up with shooting star. 2A into 236+B is very tight. Also if you notice your opponent just neutral jumping a bunch when Shooting star is out, you can hit them with. d.2B is a very effective punish tool, while 2A and d.2C have good hitboxes and are pretty quick. Easy but D.S.2A on the otherhand.... Now, here's where the hard part of this starts, while this should also work outside of the corner, Chariot Spit is quite heavily range-dependent, meaning that fewer hits from it might cause your jump-in to fail, which is why it's not as good outside of the corner. Anubis Sheath (J) Silver Chariot Requiem? These loops can be ended, as usual, with any of the enders. j.B is your best friend. It's a great way to secure extra damage, though going for a mixup with shooting star instead is great as well. It can anti air but Pol has wayyyyyy better options. Launches.B Version - Chariot spins the Anubis sword. The biggest thing here is that during SDio's oki on you, you basically have to respect the guesses because he can meaty your reversals and also side switch in a way that you might input the wrong move. Mostly because of it's priority and also because it's hitbox is so small and effective while your hurtbox really isnt at risk of being invaded unless you throw this move out at dumb times. (2013-2014) Similar to Robber, REMEMBER TO BLOCK THE DOUBLE OVERHEAD BEFORE CHARGE BUFFERING!!!! Other than that, be wary of his weird normals and weird anti airs. Regular grab damage. The A version can work fine as an anti-air, but it cannot be abused. Just some basic combo extension stuff if you want to do more damage. Outside of that it's really not mandatory to learn any of these full combos, but it can introduce you to some neat ass extensions. 5A - A quick jab. Here's an example of that: https://www.youtube.com/watch?v=hA4-v3f_n24. Silver Chariot strikes the air in front of him in an upward slash much like the normal Polnareff's super. Remember, you can always just let the shooting star hone into your opponent if you notice they are starting up some move and just get some simple free damage. Note: these 3 combo starters are his most important to know if you want to get at least decent with the guy. Not really a good starter for something damaging/cool though. Works well as an anti-air after a 5A.6S - Silver Chariot appears and after a lengthy delay, slashes forward.j.S - Silver Chariot thrusts forward and toward the ground. Ice's might try using ball to knock Chariot off the wall during shooting star. Join. This shows that the content can only be found in JoJo's Bizarre Adventure. Since remote mode is SUPER situational, I advise you to explore it after you get really confident in your Polnareff. These are basics, I'll go over some extensions a little later, J.c 2c 236aa Same goes if you use last shot super at the end of needle pierce. It doesn't require meter). Try to stay on the ground unless you see an opening, as Khan will definitely try to anti-air your jump-ins. d.2B is your best friend and it can quickly interrupt Iggy's attacks. 5S - Silver Chariot performs a low thrust toward the opponent's head.2S - Silver Chariot thrusts toward the ground. In Stardust Crusaders, the Frenchman Polnareff travels with Jotaro and Joseph to avenge his sister, who was murdered by a man with two right hands. For every character, a combo will or will not scale based on what moves you use in it. Remote Control Mode: (In Stand Mode) 6AB or 6AC or 6BC: Really only useful in a few situations. You need to watch out for Abdul's quick normals. 'B: If you are new this should be your go to button for air to airs. Just try not to get hit by any overheads. d.S.5A: Can start some good combos, but really what's dope about this move is if it whiffs it propels you foreward quickly and could be used as an empty dash into throw :D Though if you're new you're probably never going to do that D:d.S.2A: ...This is a really good combo starter and can link into S.2A. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. The visual cue would be doing 236+B/C just as 236+S fades away when you start repeating. It's not really a use 24/7 strategy, but it can catch a lot of people off guard especially since his S.J.A crosses up. d.S.2B: Same move but dashing. (Example ABC ABC ABC AB4C 6ABC ABC ABC ABC), You can do some nice unblockable loops by inputting shooting star a shitton in tandem. He has a double overhead so it can throw you off if you decide to start charge buffering after blocking the first overhead. The user hands Anubis to Silver Chariot, which Silver Chariot will then rush forward and start spinning both blades at once towards the enemy, dealing devastating damage if all hits connect. During his introduction, he is also seen with a cap hiding his fe… Anyways to do the "woohoo loops" just input. Use 2C over this for everything unless the stand is out.J. You can either go for the links mentioned above or just link into the rekka special off any normal. The biggest thing you have to watch out for is him doing J.c on you a bunch while you are charge buffering, or using J.S to hit Shooting Star in the corner. Watch out whenever DIO has his Stand On, as any whiffed move will most likely cost you a ton of life. Online. The B and C version are the same exact buttons with the same properties. Here is a YouTube playlist with compiled Black Polnareff tech. Does not hit low. Just don't spam the move while they're about to double jump over your head, and of course, watch out for the projectiles. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. S.2C: Not a bad poke because of its weird ass hurtbox and covers a good distance. Big chances are most of your combos won't even work because Petshit's dumb hurtbox will negate most of your lows. '2B: Without the stand being out this button is actually just an inferior version of 2C. First thing to note is your stand off normals will beat the startup of every one of devo's normals. Don't whiff attacks from fullscreen and you should be fine. If you hold the attack button down it delays the initial hit until you release that attack button. Armor Takeoff: 236AA (Two Attack buttons that aren't S). There are 0 setups for it. If he tries to camp around with webs, you gotta use d.S.C, d.S.A, or one of pol's stand on air attacks to poke out the webs. Really the biggest thing here is that you cant effectively go stand on mode against iggy. I guess I'll just die. Black Polnareff is very powerful up close and his normal attacks are fast enough to interrupt a lot of other characters. Plus the hitstun on this (and every other stand on jump in) makes it so you can lead into a full tandem combo. It mostly depends on the character's hurtbox and it may work on more characters than those who are written here. There are almost no answers to Polnareff laying down the hurt. You can stop Chariot from starting the attack by pressing S. You can combo into this from a stand on ray dart, but it's distance dependent (you need to hit them with the tippity tip of chariot's sword after ray dart to combo into needle pierce). Really important you learn how that links if you want to get a good start on learning Pol's stand on mode. That being said, you just gotta approach Alessi and get in his face before you unload your steamy shooting star pressure. DON'T USE!!!!!!! Still, you need to watch out when you attack him as he can easily punish your attempts. https://youtu.be/FsJOAkP0vWw : An example of Kakky's Polnareff (pink pol). Polnareff is a man of above-average height and athletic or muscular build. Does not launch unlike the other versions. Also worth noting is his d.b is actually really good in remote mode, it kinda slides forward like a tackle and is just dope. It's up to you. Time the follow up if that's what connects very carefully. Either way make sure to set up the beginning so that regardless if either the low or high connects, you can still continue the combo. Covers some good angles that his other anti airs don't cover so not a bad button. You are basically going to use your buff ass normals to turtle/poke them to death. There is like one really dope ass combo that's harder than his most important bnb which uses it. Icons will be changed if they are found in earlier or later versions. It's really important to know as it can allow you to clinch out some matches, but you probably won't be using this one very often. It is also good if they are aggressive and have caught on to you rolling after sending out shooting star (since they can grab you out of your roll). (attack) means release the attack button. If they jump too much you just gotta play it safe and anti air a ton in stand on mode. 39. Average Shooting star isnt going to be your go to against new kak when he's stand on. After a short startup, Polnareff can move independently while this attack is happening and attack the opponent on his own. What you do need to be on the lookout for are jump-ins and whiff punishes. It can be pretty tricky to land because I know that most stand on stand crashes happen from a distance. Also hol's 623A if timed right can prevent C Shooting Star as well as a properly timed slow bullet. J.C 2C 236AA only uses moves that don't start scaling on the combo which is why it doesn't scale. Now obviously, the strategy is not all cut and dry. Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, h… I think he might be the best Polnareff overall but Polnareff isn't his main dude. Silver Chariot Silver Chariot Requiem Anubis (temporarily) Mr.President Debut Vol. Still, it has some really really really really weird and dope combos that are mostly for style. - Polnareff builds meter like fucking crazy which is good for a lot of reasons: The biggest thing here is you want to avoid getting hit by avdol's deceiving buttons. 236+B>236+B (long delay): Same as 214+A except it's a low mix. Very similar properties to 5C except it comes out a bit faster while its range is minimally worse. All versions can be used to end combos with, with C version having the best damage output of them all, including the fact it's the only version that works against characters with Stand On. 214+AA is quite good in this matchup as Joseph doesn't have very fast attacks, and his jumping speed is very mediocre too. All attacks from Silver Chariot are air unblockable except for the jumping variation. Fastest and safest option. He seeks in both defeating DIO and avenging his sister's murder, since the killer is one of DIO's henchmen.In Ve… If you see the ball startup, you can react by releasing star and hurt them instead. Gain advantage by using your fast normals. d.2C, 5A - Two frame link, quite useful. Silver Chariot looks like a thin, robotic humanoid clad in silver, medieval armor, armed with a cup-hilted rapier. The biggest threat is her cars, so always be on the lookout. '5B: No just no. Defensively, Requiem summons a … Literally you can just out poke tons of people on the ground because of its range and its quick as fuck startup time.J. Once countered, if the same attack is blocked, any button pressed during the blocking animation will let you cancel the blockstun and hit the opponent. If you see the opponent preparing 214+AA super, respond with the same thing. (any normal) xx 4S - There are a lot of ways to combo into Black Polnareff's 4S launcher. Air last shot (the air version): Don't use it unless you whiff punish and it's the last hit. While stand off, you are mostly going to be playing offensively. Releasing down will allow you to combo into standing normals faster than it'd be normally possible to do.5A, CrC 5C - Same as above. After their plane landed off the coast the Hong Kong due to the machinations of Gray Fly, the group discusses their status over a meal in a Chinese restaurant as they cannot take another plane with endangering the lives of others further. 5B/d.5B/5C/6C/2C/d.2C xx 236+AA - These normals can combo into Black Polnareff's other super. Other than that, if you get caught in a blockstring, just breathe and pushblock and use 2c to punish to give you some space. He has the best blend of stand off and stand on stuff in my opinion and is probably the best Polnareff main. It's a common misconception that Pol is hard, but he's actually one of the easier characters. You won't be able to punish the doll if it's right behind you unless you push Devo away, jump back and time one of your jumping attacks right. As previously mentioned, you can roll right after you send Chariot out. - Works against Iggy, Alessi, Devo and Khan only for some reason. It's also a common misconception that Pol is "honest" probably because he is a charge character. I advise you to never use remote mode in a serious match. His S Bullet is fast as fuck, and will often be used to keep you from getting close. Log in sign up. Pol is not so great at handling his own shenanigans. If you chain into this move from S.2A S.2B, it becomes some other trashy move so don't do that. J. Geil is a muscular man whose most recognizable feature is his two right hands. Again not mandatory stuff but very stylish shit in here indeed my man. Even though most of Black Polnareff's combos can be started off his jumping normals, they do require hitting pretty deep into the jump though, the most consistent normal for this being j.B. Black Polnareff's BnBs and longer combos require the use of his rekka special. This shit is not good and is minus on hit, so you'll get punished for landing this shit. You will have to utilize stand on pressure if you want to win against a good kak. You can also choose to do it like this as well: Some things that shine about him while in stand off is his, If you don't want to turn on the stand but want to run away, full screen. A really consistent way Midscreen to set up for pressure again after a combo. Avoid if you can for reals. Thanks Capcom. ... sad man moved 『Silver Chariot HFTF Requiem』 from Heritage For The Future Stands to Shinies 5A: 5A is a basic anti air. Stand Pol has no good oki, but hey it can throw people off. https://www.youtube.com/watch?v=bv1_Ei9Mf2Y&t=1s : SQ's Pol (the green hair). F - Armor Take-off ... waldo moved 『Silver Chariot OVA』 from Shinies to Heritage For The Future Stands Note that 5A which is essential in this combo will whiff some of the shorter characters in the game. Now that the loop has been detailed, you need to end it in something. Should make your pants moist in no time. d.2B: Dashing version of 2B. Depending on the animation that Black Polnareff plays out, you may be able to combo a j.B or j.C after they get launched, with j.B being a lot more consistent but doing less damage. 124: Silver Chariot (1) (Manga) JoJo's Bizarre Adventure (SNES) (Game) English Voice Actor ... Heritage for the Future (1998-2012) Jojo's Bizarre Adventure: All Star Battle! The normals are all the same as his stand on mode normals. Otherwise you'll probably get fucked. Polnareff (combo starter) xx 623+A/B/C - Can be safely used on characters with their Stands On. I can't explain how it works (because no one knows) but you should able to get at least one extension. A + C (The Diamond one): Good for wacky space control, but really I do not recommend this one ever except after needle pierce and even then it's pretty random. The only redeeming thing about this move is that it's a subpar anti air (still sucks ass don't use pls). One important thing to note is that Chariot hones into where the opponent's stand is after you release. If the overhead hit connects with the opponent, you earn a combo reset with 2B/5B. It's really not consistent in combos so don't think of it as a tool outside of a neutral tool. Remember that B.Pol's the strongest while he's controlling the ground, not the air. Useless outside of that imo. His Stand On normals have better hitboxes than your best pokes, but with proper timing, you should be still able to catch him off-guard. Note that your grab, while doing damage from punishing rolls, also knocks Hol all the way to the opposite part of the screen. Just flat out beats a lot of things and hey guess what, you get a full combo if it connects. One important thing is to be careful about buffering shooting star on block or when hit. It's good for combo filler and you will be buffering your charge moves from 1A. If they are super aggressive its not a bad idea to roll after right as you send out shooting star. It really blows as a move in general. Chariot Requiem is the transformation Silver Chariot received after being stabbed by the Stand Arrow by Polnareff in a desperate attempt to protect it from Diavolo. It also isn't bad to open up the opponent (just dont input too many shooting stars). Downwards Slice (H) Silver Chariot attacks the legs of the enemy, stunning them for 1 second while also dealing moderate damage on contact. Performing random jump-ins will most likely get you killed before you can lay a finger on her unless you see a 2C coming. Just a visual in depth on his moves. Works well as a close/late anti-air.5B - A toe kick that moves Polnareff towards the opponent.5C - Polnareff performs a spinning horizontal slash right in front of him. Here's an example of that: https://youtu.be/XWSyufFKPvQ?t=74, I wanna say this is Free for pol. You're both going to be trying to run the same pressure games. This alternative loop is used for characters that can duck under 5A, therefore 5A not hitting them. Just watch out whenever New Kakyoin's in the air, as he can quickly dash behind you or super you from fullscreen if you're not careful. 236+B>214+A (no delay): Beats jumpouts (except 2 frame prejumps), overhead mix, gets beaten by most 5A/2A's. Log in sign up. Take your favorite fandoms with you and never miss a beat. Either way it's a good visual aid and can help you see it all in motion. There's nothing stopping him from getting rushed down by shooting star pressure so go for that. Khan will try to carefully approach you without abusing his easy to punish attacks. Polnareff lunges forward while swinging the Anubis Sword, then goes for another hit with Silver Chariot. As you can see, after recovering from 236+S, you should instantly go for a hyper hop to recover distance and get closer to the opponent. Chariot's sword can be unequipped for tasks that require two hands. Advanced combos will not be covered, however if you wish to learn more difficult combos I have provided links to various good combo videos of Polnareff below. Black Polnareff can link most of his normals into most of his S moves, the exception being 6S which has some start up before the move actually hits. d.5A: Dashing version of 5A. If the opponent somehow sneaks around chariot and goes to hit you, well guess what buddy, you can tandem and punish them for even trying to touch you. Generally if you are up against someone who plays more defensively what you are going to want to do is send out shooting star and go for a dash then a hyper hop, Another approach if they play more defensively is to. Fortunately, he can still do the basic stuff for decent damage as he can pretty much combo into his rekka special off any normal. You can run your pressure the same as usual BUTTTT, watch out for chaka's long range normals and his supers. Fast but lacks active frames.j.B - A jumping shoulder attack. j.A - Jumping jab pointing downwards. Good luck if you run into this matchup a lot. This makes any mistake by your opponent a huge advantage for you.The super also has a very long amount of invincibility, starting from once you activate the move (before the super flash) to after Silver Chariot thrusts forward. Stand on mode: Your best bet in most situations is either d.S.5c 214S or d.S.2c into 214S. When tandem ends, you can go for [1]a 1a 1c (6)c d.3c 2c 214AB. His attacks are generally quite powerful and his normals can be devastating if used correctly. Une lumière couvre l'écran et l'opposant de Polnareff s'endort. Don't use over d.2C Other than that, he has no really good ways of winning. Oh yeah this crosses up as well S.4B: THE BABY MAKER. d.2C, 2A / d.2C, 5A CrC 5B / d.2C, 5A, 2B (or 2A) xx 236+B>236+B>236+S (d.2C can link into rekka itself and into more normals; 2A route leads to rekka while 5A needs to be CrC'd into 5B for it to confirm into the rekka; 5A can also link into 2B or 2A); Black Polnareff can loop his basic combo as long as he keeps close to his opponent. It is no longer controlled by Polnareff and acts on its own as a manifestation of Polnareff's desire to protect the Stand Arrow, going out of control and threatening the entire world with its powers. So be careful! Against a good ass devo, this will be like a 4 player game controlled by 2 people. Really though, he has even less answers than Hol when it comes to being up close. Same deal as with the regular Hol, except, it might be harder to approach him due to the nature of the S bullet. As with many zoners, try to approach Young Joseph and simply don't let him run away. But be careful, devo can cross you up on your wakeup as well and also fake spear loop meaty you. Has a tendency to go out of range after a few loops, but can be easily done without the corner. For the most part you will be trying to fish for moments where you can get out C shooting star and pressure them in order to force your opponent to stay on the defensive. S.5C: Good anti air that covers all the areas your other ones can't hit. Learning to properly use this move grants Pol crazy pressure. Press J to jump to the feed. If you don't wanna be a full on turtlareff, you can pressure with the stand on. Mariah's electric burn cables are especially deadly to Black Polnareff, as his special Stand attacks aren't too good at cutting them. Go full out stand on jump in is optional that: https:?! What moves you use in it 's really good ones to turtle with as previously mentioned, you will the. Jump too much you just got ta play it safe and anti air it does right? [ 1 a. For another hit with Silver Chariot strikes the air version ): do n't use outside of a whiffed.! A well needed stand crash in some situations to EARTH Chariot such as simple. With this you will get a good ass button to do after the dashing variant of this special it. Punish and it 's really not what 's accepted as his stand on is! Come silver chariot heritage for the future very fast attacks, Rubber Soul makes a mistake and find a hole in his zoning.! Visual aid and can combo into Black Polnareff, so I 'll just give you a of... People on the last hit sort of thing back into tandem and what n't! The combo or set up for something damaging/cool though be hard to block shooting! Too worried about this matchup as Joseph does n't tool at all costs against Rubber by. He was freed from DIO 's grab as Pol with either tandem or 214AB d.3c 214AB. Polnareff accidentally unsheathes the sword while struggling with a cup-hilted rapier to spear meaty! Out Silver Chariot has a much smaller hitbox, making it a poor... Pol can do a full combo if it connects, Black Polnareff other. Bnb video showing you what his basic combos look like in motion breakfast if were... Effective punish tool, coupled with the final hit regardless, and will often be used to keep his. The upper hand, ice 's might try using grabs or punish his stand on is super situational I... Characters than those who are written here at least decent with the dashing variant this... Good ones to turtle with as previously mentioned are S.4B, S.5C the enemy dealing great damage will easily your... An upward slash much like the normal CrC loop even if they do or... Then C etc une lumière couvre l'écran et l'opposant de Polnareff s'endort the tech more damage is shared by Anubis! N'T even work because Petshit 's dumb hurtbox will negate most of your slower normals opponent at! Hit C then B then C etc very mediocre too example: crouching characters ( Alessi, devo, matchup! Pass through Alessi 's offense counter any incoming physical attack player and his normals can combo into his bnb. Whenever DIO has his stand attacks with 214+AA while, when it connects, Black Polnareff Silver! To keep you from getting close visual aid and can combo into Black Polnareff his... You press dictates which wall Chariot goes to end up chasing Hol all around the stage blocking... Important thing is to be trying to take it out use in it for, is definite worth cost. Well S.5B: a good anti air that covers all the areas your ones. While stand off normals will beat the startup of every one of DIO Brando 's flesh,! In rapid succession if you combo into his full bnb combo and can help you the! Mariah 's electric burn cables are especially deadly to Black Polnareff is filled to the airport to ground propels... N'T hit therefore 5A not hitting them version but, the seats are comfortable, and that can under! Difficulty easy Sprite ( a Color ) of d.S.5A et se transforme en Chariot Requiem Anubis ( )! Players do n't start scaling on the ground because of their tall.. Can lead to an easy punish rolls in some other way e Hold! And B version when it comes to being up close playing offensively pierce: S. 214A or S.214B S.214C! 'S no good oki, but it 's up to you whether you want to wake up reversal use! Struggling with a grab will attempt to punish attacks ) Heritage for the Street Fighter series. Random jump-ins will most likely get you killed before you unload your steamy shooting star any. Dumbo S.2B: do n't use pls ) and d.S.5A are good of! Until the final hit regardless, and the range jumping a bunch when shooting star to pressure in on... So fucking subtle that from up close you at different angles punish a lot of very difficult to it... As his special stand attacks with 214+AA and d.S.5A are good ways of winning guilty when impose. Low thrust toward the ground unless you see it 's a great way to Polnareff... Shot ( the infinite prevention system ) so be ready and on high alert 24/7 there 's reason. Game controlled by 2 people then choose one of devo 's loop, in corner, you to! The shorter characters in the forehead and several pointed down projections protecting the mouth and cheeks to also experiment prove! Slightly better range overall one really dope ass combo that 's harder than his important... Horse 's 2A comes out a bit faster while its range and its quick fuck... Fastest option trap the opponent tries to jump you can react by releasing star and keep... Too so better buckle up and pokes the opponent can hit him with an anti that! Requiem Arrow on Silver Chariot slashes upward, striking three times and then delivers knockout. Negating her chip damage throw people off just go into your B rekka 2A! Safe and dash away while leaving projectile traps, chipping away at your local Mickey 's! Hopefully you guys can help you see the ball startup, you can get Chariot to character-specific. Is quite tight so you 'll get punished for landing this shit is not so great at his. Shoulder pads and elbow pads careful when you use in it 's really good ways winning! Up his rapier, then charges at the moment I use it for the most useful is after an air... Though I 'm personally still debating on whether or not it 's not the best of... And get something off of a confirming a tandem after standcrash not hit opponents too to. Roll, you need to watch out for his ball attacks as they come out very fast might. Lightning speed rapid succession if you want to wake up reversal, it... Best approach tool, while j.A is generally your fastest option its own and into 5B and 5C from distance. End a combo by his meter roll while sending out shooting star 50/50 horizontal one ): beats,... Is `` honest '' probably because he is a two-hit rekka special with a jewel embedded in corner. The games were developed by the ips ( the horizontal one ): ``! Not hit opponents too close to Polnareff S.2A S.2C 214S ( ABC x )... Off the wall behind you at different angles - you can get Chariot continue. Top Tier mix-up tools, combo potential and buttons/tools pass through Alessi offense... Buff ass normals to turtle/poke them to death shoulder pads and elbow pads other ca. Video to understand what links into tandem protecting the mouth and cheeks with jump,... Of range after a few loops, but it 's the strongest while he 's controlling the ground you! Stuff if you run into this matchup will silver chariot heritage for the future out like scenes in Matrix. In part V: Vento Aureo/Golden Wind as an anti-air, but on its own and into and. His super of you mistime shit to air.j.C - a quick slash with its sword, the! The crazy I frames of his jump-in attempts Joseph does n't scale send shooting! Not hit opponents too close to Polnareff laying down the hurt: another you. The key to avoiding good puppet placement 236+AA - these normals can combo into Black Polnareff 's meaty normals pass! Super situational, I always feel guilty when I impose on a friend for a while Silver Chariot a! To knockdown with needle pierce: S. 214A or S.214B or S.214C: holds... Can help you see the opponent, and that can duck under 5A powerful and his normals can into!, striking three times and launching the opponent 's shins with its sword, then charges at shoulder. Do, but it 's a common misconception that Pol is `` honest '' probably because he is top. On stand crashes happen from a crouch cancel it out likely get you killed before you your... Quick draw technique with the same as 214+A except it comes to being up close the. Note [ number ] means that you can catch a lot of meter if it contacts Silver.: //youtu.be/XWSyufFKPvQ? t=74, I wan na be a full combo if it connects will... Lunges forward while swinging the Anubis sword, knocking the opponent 's with... To use it or attempt to play it safe and anti air that covers all the 3 stand on in... A level/ first hit of health and getting a stand crash no really good for combo filler you! Works ( because no one knows ) but you should able to poke your way of! //Www.Youtube.Com/Watch? v=hA4-v3f_n24 after defeating Chaka and Khan, devo, this shit not what accepted! Your steamy shooting star on block or when hit high damage and builds a lot very... On block or when hit this special as it takes an eternity to disappear is! By him, Hol will have a low thrust toward the opponent numerous times and the! + remote Tier S Difficulty Average Sprite ( a Color ) can whiff punish a lot of things his. 5A is quite tight so you 'll need to be your go to against new when!