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Unattached instances are normal in FO4, while they aren't in Skyrim. The Castle.esp=1 Choose your savegame. FallrimTools includes ReSaver, which is a powerful savegame editor/cleaner for Skyrim Legendary Edition, Skyrim Special Edition, and Fallout 4. About this mod. I deleted a bunch of saves between 2016 and yesterday so I really don't know. Cute Magnolia Vanilla.esp=1 That's an old patch now - I actually need to go delete those links so no one tries to use them. FallrimTools includes ReSaver, which is a powerful savegame editor/cleaner for Skyrim Legendary Edition, Skyrim Special Edition, and Fallout 4. So, I am quick on the restart. Other people searching for Fallrim advice might find our conversation helpful. WIPAG - Paint Garage - Style 4 (Easy).esp=1 More Realistic Cats.esp=1 I'll give the cleaner a shot, hope it works, Guess I'm gonna have to start a new game... again. I really need help. EndorsCustomCombatArmor_CAS.esp=0 Invisible_Guard_Marker-SKE.esp=1 DeadlierDeathclaws.esp=1 I don't know I'm afraid. Then again, some of the unattached instances can be erroneous. I didn't have too many mods installed, especially not any crazy game altering ones. Gauss Full Less.esp=1 ScarfMask.esp=0 DLCLetters.esp=1 Quad_Technetronic.esp=0 RU556.esp=1 Please use other threads for that, as this one is very clearly named Fallrim. XnjguyFilledMods_AIO.esp=0 - posted in Fallout 4 Mod Troubleshooting: I have a recurring crash issue and it is always around the same area: Just outside Warren Theater when I try to take on the raiders nearby, it crashes every time I get close to them or bring up the pipboy. Faction Field Outfits.esp=1 ZerasPaintings.esp=0 With only 5 active it doesn't appear to be the issue. I have Fallrim Tools but I've never really used the Script Cleaner because I'm always iffy about using programs I'm not familiar with but I am wondering and hoping the script cleaner would help with this crashing issue. InsElevator.esp=0 Yep, as other said, don't just remove unattached instances with fallrim tools in Fallout 4, you will break your game. and the companions, NPCs, and settlers now seem to ignore hostile creatures/ hostile factions right up until they actually take a hit from something, then suddenly- "oh, it seems a sniper has found us!" about lv 20, good amount of hours into a playthru. 13) Exit the game. IncreasedSettlerPopulation50.esp=1 AlienBlasterZetanOverhaul.esp=1 NoCameraFilters.esp=1 Eli_RuggedOutfits.esp=1 BetterWSG5.esp=0 Ground_Vanilla.esp=1. P220.esp=1 Eli_Armour_Compendium.esp=1 tcu2.esp=0 F4NVServiceRifleRedux.esp=1 In my mind, if the saves went back to around July 2016, when that game destroying update came out from beth- it is time to try a clean slate install. LooksMenu.esp=1 Quad_Fusillade.esp=1 TNR Shoulder Lamp.esp=0 WIPAG - Paint Garage - Style 3 (Easy).esp=1 Damage Threshold.esm=1 Yona_Weapon_DefenseGun.esp=0 SettlementKeywords.esm=1 Clean Water - Tropical.esp=1 NoLocalLeader.esp=1 I exported a save from my Essentials 5.0 campaign (Level 64 character, 4 days playtime) to FallrimTools' ReSaver and cleaned one unattached instance. Bunker1A.esp=1 UncappedSettlementSurplus.esp=1 The second time after removing the script file from the directory, I get this as the last thing in the log: [11/05/2019 - 02:59:35AM] error:  (00181278): Cannot call SnapIntoInteraction on actors without 3D. - Found a massive problem that could be caused if another mod included an old copy of a specific vanilla script. The bell is located under Resources → Miscellaneous. personelforcefields.esp=1 SOEPack_VanillaMenuFixer.esp=0 rbi_pack.esp=0 AerysNPCs.esp=1 You currently have javascript disabled. Obviously uninstalling and reinstalling AAF and then starting a new save worked, but there's no way in hell I'm doing that twice after I've gotten so damn far. ImmersiveScrapping.esp=1 SpotlightFix-300-Shadow.esp=1 Double-click on ReSaver.exe. exotic_lights.esp=1 Fusebox Generator - Less Power, More Resources.esp=1 This video goes into detail about my findings regarding an apparent issue with Fallout 4, where large swathes of data can be lost in a save file. HaxRPG7.esp=1 Clean and Simple - Sanctuary Startup.esp=1 I read the papyrus the first crash and its the SpotlightScript.psc that is the last thing before the crash. Please re-enable javascript to access full functionality. Prewar Beauty.esp=1 I'm gonna post my load order if anyone has any suggestions of what I should ditch. workShopDashButton.esp=1 CROSS_Uni_Headset.esp=1 When activated, the bell rings, and settlers of that settlement will, after a moment, walk over to converge near the bell. Friffy_Fixed Rugs.esp=1 Move that Workbench!.esp=1 I wanted to continue my savegame from 3 years ago. LMOSLP.esp=1 MG42.esp=1 VendorCaps_3000.esp=1 Siles - ModernMagazineShelf - transparent.esp=1 imh0ll0w. MA37.esp=1 If you had this issue, please report your load order so we can compare many of them to hopefully identify any mods causing this problem as they are likely causing issues for others. cartman1975_warehouse.esp=1 dinoshelf.esp=1 Scouter_V1.1_by_Ruddy88.esp=1 ProvisionerSupplyContainers.esp=1 BetterGenerators.esp=1 It is designed to provide more information that earlier tools, and to work with savefiles that other tools wont touch.
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